Новая Натуральная Игра

Пришла статья на почту от Тайлера, про его отношение к рутинам и натуральному подходу. Если есть желающие можно перевести.

  What I want to do here is take a minute to explain how my game has evolved recently, and why I've largely abandoned "canned material."

  The reason I stopped using routines was because I lived in a kind of paranoia that one day the routines (and their format) would be played out. It bothered me because I felt like I was this new, cool guy -- but it could all end at some point because my tactics & techniques became too common-place.

  About 2 years ago I decided as an experiment to stop using routines altogether. This was HARD for me. So hard, in fact, that I began to question what was wrong with my head to be so attached to them.

  The other RSD guys did the same as well, and they took to it faster than I did -- probably because they hadn't invested as much time in building in autopilot responses for everything as I had, and because they had stronger "inner game" so to speak.

  So, two years later, I actually feel kind of weird when I use an opinion opener. I see the girls answering my question and I think to myself "Man, I just made up this story and they're answering it as if it was real!"

  That said, this stuff still works as well as it always did. I've had a lot of success with it and can never discount it. It's just that in cities like London, NYC, and LA you're going to have people saying "Are you one of those pickup guys?!" every so often.

  These places, particularly London but really everywhere, are SWARMING with pickup newbies. Attraction is not a choice, and you can easily get around this. But at the same time, my view is why not just avoid the issue in the first place?

  There's no comparison to where I am now than to where I was 2 years ago. The routines becoming more popular (and thus turning me off of them) was the best thing that ever happened to me.

  But at the same time, that's also because I spent 2 years focusing on every non-verbal aspect of this stuff -- the mental aspects, the dominance, the frame control, etc etc.. 

  I mean, I REALLY focused -- the reason I spent 2 years to write the blueprint wasn't because it takes me that long to write a few hundred pages, but because I was literally researching what this stuff was all about.

  One of the reasons I was turned off of an entirely unstructured approach 2 years ago was because there wasn't anyone who could actually do it very well. Not to diss anyone, but by my standards everyone who promoted a "natural" style game pretty much didn't make the grade.

  Usually they were into it for some ethical reason or something, like "It's just more honest" or "You're really connecting with the girl." To me that stuff is like -- OK cool, ummm, I just want to get my foot in the door with this girl here, and I want to do what works.

  These days I have a "structured approach to a non-structured game" so to speak. Rather than just saying "Just be alpha bro," I can spend hours explaining what this stuff means from top to bottom, in a way that can compute to a logical, computer nerd type guy like myself.

  I do what I do now because it WORKS. It's better than what we used to do and it's more easily transferable.

  Ultimately, I have no ethical or personal attachment to "routines" or "no routines." The whole debate is moot to me.

  Some people take to a routines based approach better. Some take to a non-routines based approach. It's like how some people are good at math, others at English.

  But I think it's cool that we have both options at this point, and that the publicity of this stuff is no longer an issue.

  I don't think in terms of canned versus natural. The word "Hello" is a routine -- your routine for introducing yourself to people.

  A sort of problem with RSD in terms of marketing is that with other companies you can say "They teach canned game" or "They teach natural game" or "They teach cocky and funny" or "They teach NLP", etc etc..

  With RSD you can't do that. It's like "Umm, they teach RSD. Uhh, social dynamics, like, how to be social..."

  One of the laws of propaganda is to create a basic message and repeat it over and over. Eg: If I say "I'm the best" for long enough, it will be severely tested at first, but eventually everyone will come to believe it.

  In the case of RSD, we don't have something like that. Even with The Blueprint, there isn't as much of a clear of a message as there should be.

  The thing with me is that I'm 26 years old. Almost 27. I've been doing RSD since I was 22. I feel like I'm JUST starting to have put my time in here to be on a level where I DESERVE to have my own philosophy.

  Once you have your own philosophy or model, the downside is that you create blindspots to everything that lies outside of it. You create new complexities and begin to focus on anything that REINFORCES your views, but ignore anything that defies your principles.

  Like say that you think a 10 needs a certain type of game -- every time you use your type of game and it works you say "See, she needed x,y,z..." But if you have success without it, or if you don't have success at all, you don't notice it.

  Whenever I hang out with guys from other companies it blows my mind the blindspots they have, and rather than getting arrogant about it, it prompts me to constantly re-examine my own assumptions.

  I've been hesistant to create a model because I've wanted to stay as open-minded as possible. My primary goal with RSD is to improve MY OWN skills, so anything that results in my skills going down is useless to me (even if it results in more commercial success).

  Again, I'm 26 years old. If I'm to be successful, my main success will come in my forties (if I live that long). What's important now is for me to continually build my base of experience, intellect, creativity, speaking skills, writing skills, and mastery over my emotions.

If I HAD to give RSD a one word philosophy, the word I would use is "TRANSFORMATION" -- as in DEEP, IDENTITY LEVEL CHANGE. 

  To me, that's what RSD is ultimately all about. I think anything we teach could be brought back to that.

  After The Blueprint, I plan to release a more commercial, easily understandable book. I suppose I'll hammer away at that point.

Somebody sent me this email recently:

"Hey Tyler,

For you, with no routines, is it predominantly a "Hi, I'm Tyler",
Hi *PlantAndStare*, situational comment, opener based on what
you and your friends are *really* talking about, or something
else when you want to start up a conversation?"

That's a pretty good synopsis.

I try to avoid situational because I believe it can come across
as "pacing" to the girl, which can seem too eager for rapport.
What's interesting about situational pacing is that women can
have autopilot responses towards it, because they've gotten it so
many times from guys.

That said, I still do use pacing when it's 100% spontaneous and
so it comes across tight. And of course, even if I get a poor
initial reaction I can always turn it around.

Most often I prefer to walk up and say the first thing that comes
into my mind. A great exercise for this is to go out with a friend
and say the first word that comes into your mind, and then he has
to immediately walk up and open with it. Then he does the same to
you. Go back and forth.

This is a DIFFERENT FORMAT of opener, in the sense that with an
opinion opener you get an initial great response, whereas with
this you get 50% great response and 50% poor.

With the 50% poor, I field this as a congruence-test, and I sit
there 100% unreactive.

IE:

ME: I LIKE SALAD.

HER: HUH?

ME: I LIKE CAESAR SALAD.

HER: UMM, WHY ARE YOU TELLING ME THIS?

ME: BUT I DON'T LIKE CRUTONS.

HER: UHHH, HAHAHA, OKKKKKK...

ME: DO YOU SEE MY DILEMMA HERE?

HER: HAHA.. WHAT'S YOUR NAME?

... etc ... etc ...

So if "canned" gets 100% great response, why use this as opposed
to a canned opener?

Aside from the fact that you don't have every newbie in town
using the same opener as you, it does certain things to your
psychology.

1- It doesn't wire you to become a frame-control addict.

2- It teaches you how to be 100% unreactive.

3- It gets you away from button-pushing.

4- It cultivates confidence in what YOU have to say, and teaches
you to draw others into YOUR standard instead of trying to live up
to theirs.

This is all huge because of the habit that it cultivates. It's
not that you COULDN'T learn these things using material.
Theoretically you could.

Reality is another case, however. In reality, you'll probably
wind up like 99% of people who learn from canned game -- a
"response-junkie" or "reaction-seeker."

Just like I was.

That doesn't mean you won't get laid. I got laid plenty pushing
girl's buttons. But these days I get less giggling and social
attraction, and more of a deeper sexual attraction.

This is an obscure remark, but I believe that sexual attraction
comes when the girl realizes that you are 100% beyond her
ability to control, and if your state can't hold up in the lulls
of her responses you won't get sexual attraction.

By constantly needing to push for the SIGNS of attraction, your
state comes to depend on the response you're getting. This is
why SO MANY guys who learn it wind up saying things like "To beat
the game, I had to leave it."

It's not the "game" that's the problem though. It's the TYPE of
game that they're learning -- "Button pushing." Or even the fact
that they're calling it "game" in the first place, which could be
interpreted as messed up if you believe that the words you use are
a reflection your deeper mentality.

And rather than finding a way to get around it, most guys just
quit and rationalize that they're better off -- even though many
of them don't get laid anymore and fall back into old habits..
*shrug*

That said, I still find HUGE value in what the guys who teach
canned game have to say. Many of them have taught me a lot, and
I have nothing but props for anyone who has the balls to teach
this stuff live in the field.

Moreover, I believe that different guys learn better from
different approaches. I don't necessarily believe in trying
to push what worked for ME onto OTHER people. As this is my
full time job, it's my obligation to calibrate to the needs
of the guy I'm working with or suffer the consequences.

Hope that clears some things up.

Tyler

Комментарии

starkif чт, 10/06/2010 - 17:31
Вроде ничего нового.
dmitri1991 чт, 10/06/2010 - 18:10
Вроде реклама блупринта
Aleks Lifey пт, 11/06/2010 - 00:16
Будь человеком, убери под кат.
Chapay сб, 12/06/2010 - 03:25
Не сильно отличается от материалов Blueprint, переводить особого смысла не вижу
N_S (не проверено) сб, 12/06/2010 - 08:49
залейте статью на notabenoid. спасибо 
kasir сб, 12/06/2010 - 22:34
Maratik сб, 12/06/2010 - 21:07
"Новая Натуральная Игра" - куда уж новее то?
Arsonist сб, 12/06/2010 - 23:57

Ничего нового.

kasir, выучи английский, чтобы на переводы предлагать действительно ценные вещи ;)

kasir вс, 13/06/2010 - 18:19
Тут как раз таки небольшое изменение взглядов Тайлера за 2 года после блюпринта. 
starkif вс, 13/06/2010 - 21:18
все это уже было сказано
Орёл пн, 14/06/2010 - 00:33

"The thing with me is that I'm 26 years old. Almost 27. I've been doing RSD since I was 22"


"Again, I'm 26 years old. If I'm to be successful, my main success will come in my forties (if I live that long). "


Не пойму, это что, старая статья? Тайлеру же сейчас 30!

starkif вт, 15/06/2010 - 11:18
да это старая статья

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